Adobe's material editor. Its Image to Material filter processes a surface photo to generate data for multiple material channels.

What a material contains
Substance 3D Sampler allows you to prepare a set of maps from the surface photo. A machine-learning Image to Material filter analyzes the layer below it and generates data for multiple channels. In rendering, color, relief, and response to light play different roles. If the picture shows a hard shadow, it can remain in color and look superfluous after changing lighting.
A wood sample for a scene
Photograph a small section of a wooden board in soft light. Choose a patch without strong reflections and straighten the perspective before applying the filter. Apply the result to a plane and then to a cylinder at the same texture scale. Turn the light source. If the original highlight stays fixed, inspect the color map and revisit the photograph or filter settings.
Look at the material in a large area. A repeating knot can create an artificial lattice even with a good coincidence of edges. Remove the prominent landmark or expand the original sample.
Prepare the maps for handoff
When exporting, specify what channels are needed in the target program and how it treats the relief. Check the scale of the drawing on the actual size of the subject. The same texture may look plausible on the stool and too large on the entire wall. Keep the original shot and editable material separate from exported cards.
Suitable tasks
- Prepare wood textures for the scene
- Check the material on the test object
Strengths
- Multiple channels of material from the original image
- Ability to edit filters and layers
Limitations
- The original lighting may remain in color
- The image does not give accurate measurements of the material
Selection and conditions
- Free access
- Not confirmed
- Trial period
- Not confirmed
- No sign-up required
- Not confirmed
- Russian interface
- Not confirmed
- Local installation
- Not confirmed
- API
- Not confirmed
“Not confirmed” means there is not enough information. The feature may still be available; check the developer’s terms.
- Input formats
- Image
- Result
- Material maps
Terms
The application is installed on the supported system. Filters work inside the Sampler project, and the result is transferred to the renderer program.From task to first result
Practical example
- Task
- Prepare wood textures for the scene
- What to prepare
- A small area of wood surface with soft lighting.
Task brief or prompt
Get the material from the picture. Apply it to the test object and check the color, repeatability and relief separately.
Expected result
A set of maps of the material to be sampled in the render.
How to check the result
- Change the direction of light and check if the shadow disappears from the picture.
- Examine the seam of the repeated sample.
An editorial teaching example of a task brief, not the result of hands-on testing of the service. Check that the required mode is available, that you have rights to the source material and that the intended use of the result is permitted.
Check details
Official sources
This description is based on the developer’s material. Features, prices and availability may change; check the primary source before use.

